2D Platformer Complete
Modifications:
1. I created two other levels with different layouts from the existing ones and from each other.
2. I created a new enemy asset that will act as a boss.
3. The boss needs to be killed in the last level to acquire the key to pass through the door leading to the last level's goal pickup.
4. I enabled the boss to have the ability to follow the player's horizontal movement in the last level by adding some code into the scripts.
5. The boss has the ability to take more damage than other enemies before being killed.
6. The Game UI for the last level displays the boss' health as a percentage, and is updated after each strike.
This game was created by Shantanu Ingalagi under the instruction of Professor Brian Winn at Michigan State University.
Published | 23 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | ShanGameDesign |
Genre | Platformer |
Made with | Unity |
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